This issue also happened in the Gwinnett Brewery. If I commanded them to move, they would deny saying that it was unreachable. None of the Synths would come after me, and my companions would not go past the second set of stairs (as in they would not even go the the floor with the synths). The first time around, I noticed the issue in Fort Hagen. My current save file has not had a mod removed & yet I run into the same issue. The first time, I had removed mods mid-game (I know, frowned upon) and Fallrim showed that I had a very borked save file, so I started over. If they have melee weapons, I can stand right in front of them and they will not move nor attack. If they have guns then they will shoot and they will dodge gunfire, but they will not move forward. This results in both Allies & Enemies standing still and idling. I have an issue in which if I have SS active with particular other esps, then AI interior pathfinding breaks in multiple different cells. Lengthy post, but wanted to share all the info I have.
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